# Tormterra

*The Nordic Cliff Island · Download, 3k, 1.16+, Java & Bedrock, Realistic Minecraft Survival World*

Tormterra a huge crescent -shaped Nordic island, with rugged cliffs deep multilayered forests, and a huge multi-mountain range. Tormterra is a custom realistic formed world, focusing on an enhanced Minecraft vanilla experience. The main focus of this map was to overhaul the landform structure as well as to work further on the underwater node setup, to drive the world further to the desired cliffs and shore update.

A 3 km by 3 km realistic Minecraft island with custom biomes, made by McMeddon. It's an Island with multiple huge snow-covered mountain ranges, hard cliffs, strong slopes, flows, and hard eroded peaks with: new swamp regions, pine biomes, taiga/spruce, oak, and custom arctic regions. Landform adjusted river systems and temperature-controlled Biomes. Find custom mineshafts and explore the custom advanced biomes. Explore along the paths that connect the world or take a boat and cross the ocean with a near-seamless transition to the default Minecraft Vanilla generation.

## Details

- Creator: McMeddon
- Type: Survival world
- World size: 4096 x 4096 blocks (4K)
- Elevation range: -64 to 320 blocks
- Spawn point: X 1529, Y 64, Z 1529
- Playable version: 1.16.5+
- Survival friendly: Yes. Core loop confirmed by the scan: loot tables, structures, ores present in the save. The scan did not see animals in this export, which is a statement about the scan rather than about the world
- Editions: Java, Bedrock
- Made of: Grassland 33%, Cold 31%, Forest 29%, Arid 4%, Shore 2%, Wetland 0.2%, Mushroom 0.2%
- Beyond the border: Vanilla chunks
- Published: 2021-05-01
- Inspection: incomplete. No structure has been located and pinned by hand yet.

## Biomes

Shares are measured across the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so biomes missing from this list can still be found out there.

17 biomes. Land 30%, Water 70%.

Made of: Grassland 33%, Cold 31%, Forest 29%, Arid 4%, Shore 2%, Wetland 0.2%, Mushroom 0.2%.

### Land (30% of the map, 9 biomes)

- Plains: 33% of land
- Snowy Plains: 31% of land
- Forest: 16% of land
- Giant Tree Taiga Hills: 7% of land
- Old Growth Pine Taiga: 6% of land
- Desert: 4% of land
- Beach: 2% of land
- Swamp: 0.2% of land
- Mushroom Fields: 0.2% of land

### Water (70% of the map, 8 biomes)

- Deep Ocean: 74% of water
- Warm Ocean: 9% of water
- Deep Frozen Ocean: 8% of water
- Ocean: 6% of water
- River: 2% of water
- Deep Cold Ocean: 0.7% of water
- Frozen Ocean: 0.1% of water
- Frozen River: <0.1% of water

## Structures

8 of 15 confirmed present. A pinned marker outranks the scan; anything not confirmed is what the scan alone recorded.

Counted inside the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so structures not confirmed here can still generate out there.

### Surface (0 of 6)

- Desert pyramids: Not checked
- Igloos: Not checked
- Jungle pyramids: Not checked
- Pillager outposts: Not checked
- Swamp huts: Not checked
- Woodland mansions: Not checked

### Ocean (4 of 4)

- Buried treasure: Included
- Ocean monuments: Included
- Ocean ruins: Included
- Shipwrecks: Included

### Underground (3 of 3)

- Dungeons / monster rooms: Included
- Mineshafts: Included
- Strongholds: Included

### Portal structures (1 of 1)

- Ruined portals: Included

### Settlements (0 of 1)

- Villages: Not checked

## Loot tables

14 of 35 confirmed present. Confirmed means the scan read the table out of the save. Not observed means the structure carrying it was not seen in this export, not that the table is impossible here.

Counted inside the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so tables not seen here can still turn up out there.

### Chest loot (11 of 20)

- Abandoned mineshaft: Included
- Buried treasure chest: Included
- Desert pyramid: Included
- End City treasure: Not observed
- Igloo chest: Not observed
- Jungle temple: Not observed
- Jungle temple dispenser: Not observed
- Nether fortress bridge: Not observed
- Pillager outpost: Not observed
- Shipwreck map: Included
- Shipwreck supply: Included
- Shipwreck treasure: Included
- Simple dungeon: Included
- Spawn bonus chest: Not observed
- Stronghold corridor: Included
- Stronghold crossing: Not observed
- Stronghold library: Included
- Underwater ruin (big): Included
- Underwater ruin (small): Included
- Woodland mansion: Not observed

### Village chest loot (3 of 15)

- Village armorer: Included
- Village butcher: Not observed
- Village cartographer: Included
- Village desert house: Not observed
- Village fisher: Not observed
- Village fletcher: Not observed
- Village mason: Not observed
- Village plains house: Included
- Village savanna house: Not observed
- Village snowy house: Not observed
- Village taiga house: Not observed
- Village tannery: Not observed
- Village temple: Not observed
- Village toolsmith: Not observed
- Village weaponsmith: Not observed

## What is inside

- Biomes: not found
- Structures: yes
- Ores: yes
- Plants: yes
- Animals: not found
- Loot: yes
- Caves: not found

Outside the built map the world keeps generating normal vanilla Minecraft chunks, so anything missing here can still be found out there.

## Questions about this world

### What is Tormterra?

Tormterra is a hand-made survival world of 4,096 × 4,096 blocks, made with WorldPainter, World Machine, Gaea, Axiom and WorldEdit, built for Minecraft Java 1.16.5. You download the world folder and play it like any other save, in singleplayer or on your own server.

### How big is Tormterra?

4,096 × 4,096 blocks, so about 17 million blocks of surface. Walking from one edge to the other takes roughly 16 minutes at normal walking speed. The terrain runs from Y -64 to Y 320.

Outside that area the world keeps generating normal vanilla Minecraft chunks, so you never hit a wall, you just leave the built part behind.

### Which Minecraft version does Tormterra need?

Tormterra is built for Minecraft Java **1.16.5**. Newer releases normally open it fine. Opening it in an *older* release is not supported: blocks and structures added after that version cannot load, and the world can be damaged by the attempt.

Bedrock players need a converted copy. See [the Bedrock notes in the FAQ](https://mcmeddon.com/faq#install-bedrock).

### Which biomes are in Tormterra?

17 in total. The land is mostly Plains (33.1%), Snowy Plains (31.4%), Forest (16.0%) and Giant Tree Taiga Hills (6.7%), counted as shares of the land rather than of the whole map.

Water covers 69.6% of the map, and land 30.4%.

The [full breakdown](https://mcmeddon.com/worlds/20210501-tormterra#biome-composition) is further up this page, with every biome and its share.

### Which structures are in Tormterra?

8 of the 15 structure types the scan checks are confirmed present: surface (0/6), ocean (4/4), underground (3/3), portal structures (1/1) and settlements (0/1).

Not confirmed: Desert pyramids (not checked), Igloos (not checked), Jungle pyramids (not checked), Pillager outposts (not checked), Swamp huts (not checked) and Woodland mansions (not checked). "Searched, not found" means the scan looked and came up empty; "not checked" means it has not been looked for yet.

[The structure list](https://mcmeddon.com/worlds/20210501-tormterra#structure-coverage) above names every one of them.

### Is Tormterra ready to play in survival?

Yes. A scan of the world file confirms loot tables, structures and ores, so the survival loop runs from the first night: chests hold the game's real loot tables, mobs spawn as they do anywhere else, and you can mine, farm and build without adding anything. It plays in vanilla Minecraft, with no mods, no datapacks and no creative mode.

The scan did not see animals in this export. That means it did not find any, not that none can be found or bred here.

The [world contents report](https://mcmeddon.com/worlds/20210501-tormterra#world-contents) at the bottom of this page holds the item-by-item detail.

### Where do I download Tormterra?

From the [download link](https://www.patreon.com/posts/tormterra-nordic-50724990) on Patreon, also on the button at the top of this page.

Also available: the [source files](https://www.patreon.com/posts/source-files-50791056) on Patreon and the [PlanetMinecraft project page](https://www.planetminecraft.com/project/tormterra/), which carries the release notes and the known issues for this particular build.

### Can I look at Tormterra before downloading it?

Yes. [Open it in the 3D explorer](https://mcmeddon.com/worlds/20210501-tormterra/explore) and fly the real terrain in your browser, with the biomes, the caves and the marked structures. Nothing to install.

General questions about downloading and installing: https://mcmeddon.com/faq.md

## Downloads

- [Download world (Patreon)](https://www.patreon.com/posts/tormterra-nordic-50724990)
- [Download source files (Patreon)](https://www.patreon.com/posts/source-files-50791056)

## Elsewhere

- [Official PlanetMinecraft Post](https://www.planetminecraft.com/project/tormterra/)

## Rights

Creative Commons Attribution-NonCommercial 4.0, with commercial servers and media
allowed by exception.

Allowed: play it, stream it, put it in videos; run it on your server, commercial or not;
share videos, images, renders and art, commercial or not; remix and redistribute, meaning
build on top and share with friends and your community.

Not allowed: sharing the map as-is, reselling it or selling it on the Marketplace,
bundling worlds into modpacks, claiming it as your own, or skipping the attribution.

Credit like this: `World by McMeddon, "Tormterra"`, with a link back to
https://mcmeddon.com/worlds/20210501-tormterra wherever the format allows one.

## On this site

- [World overview](https://mcmeddon.com/worlds/20210501-tormterra)
- [3D map viewer](https://mcmeddon.com/worlds/20210501-tormterra/explore)
