Tormterra
Overview
The Nordic Cliff Island · Download, 3k, 1.16+, Java & Bedrock, Realistic Minecraft Survival World
Tormterra a huge crescent -shaped Nordic island, with rugged cliffs deep multilayered forests, and a huge multi-mountain range. Tormterra is a custom realistic formed world, focusing on an enhanced Minecraft vanilla experience. The main focus of this map was to overhaul the landform structure as well as to work further on the underwater node setup, to drive the world further to the desired cliffs and shore update. A 3 km by 3 km realistic Minecraft island with custom biomes, made by McMeddon. It's an Island with multiple huge snow-covered mountain ranges, hard cliffs, strong slopes, flows, and hard eroded peaks with: new swamp regions, pine biomes, taiga/spruce, oak, and custom arctic regions. Landform adjusted river systems and temperature-controlled Biomes. Find custom mineshafts and explore the custom advanced biomes. Explore along the paths that connect the world or take a boat and cross the ocean with a near-seamless transition to the default Minecraft Vanilla generation.
News & updates
Size
Footprint
4,096 × 4,096
blocks, 16.8 km² at one block per metre
Edge to edge
- Happy ghast 19 min
- On foot 16 min
- Minecart 9 min
- Horse 7 min
- Elytra 2 min
Walking, a minecart on powered rails, an average horse and rocket-boosted elytra.
Sizes in the library 34% smaller than this
Most worlds are 4K (88 of them). The largest is Eulyxian at 12K.
Biome composition
Shares are measured across the built map, and "not found" means not in the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so those biomes can still be found out there.
Land 52.2% of map 9/42 found
-
Badlands Missing -
Bamboo Jungle Missing -
Beach 1.8% -
Birch Forest Missing -
Cherry Grove Missing -
Dappled Forest Missing -
Dark Forest Missing -
Desert 4.4% -
Eroded Badlands Missing -
Flower Forest Missing -
Forest 16.0% -
Frozen Peaks Missing -
Giant Tree Taiga Hills 6.7% -
Grove Missing -
Ice Spikes Missing -
Jagged Peaks Missing -
Jungle Missing -
Mangrove Swamp Missing -
Meadow Missing -
Mushroom Fields 0.2% -
Old Growth Birch Forest Missing -
Old Growth Pine Taiga 6.2% -
Old Growth Spruce Taiga Missing -
Pale Garden Missing -
Plains 33.2% -
Savanna Missing -
Savanna Plateau Missing -
Snowy Beach Missing -
Snowy Plains 31.4% -
Snowy Slopes Missing -
Snowy Taiga Missing -
Sparse Jungle Missing -
Stony Peaks Missing -
Stony Shore Missing -
Sunflower Plains Missing -
Swamp 0.2% -
Taiga Missing -
Windswept Forest Missing -
Windswept Gravelly Hills Missing -
Windswept Hills Missing -
Windswept Savanna Missing -
Wooded Badlands Missing
-
Plains 33.2% -
Snowy Plains 31.4% -
Forest 16.0% -
Giant Tree Taiga Hills 6.7% -
Old Growth Pine Taiga 6.2% -
Desert 4.4% -
Beach 1.8% -
Swamp 0.2% -
Mushroom Fields 0.2% -
Badlands Missing -
Bamboo Jungle Missing -
Birch Forest Missing -
Cherry Grove Missing -
Dappled Forest Missing -
Dark Forest Missing -
Eroded Badlands Missing -
Flower Forest Missing -
Frozen Peaks Missing -
Grove Missing -
Ice Spikes Missing -
Jagged Peaks Missing -
Jungle Missing -
Mangrove Swamp Missing -
Meadow Missing -
Old Growth Birch Forest Missing -
Old Growth Spruce Taiga Missing -
Pale Garden Missing -
Savanna Missing -
Savanna Plateau Missing -
Snowy Beach Missing -
Snowy Slopes Missing -
Snowy Taiga Missing -
Sparse Jungle Missing -
Stony Peaks Missing -
Stony Shore Missing -
Sunflower Plains Missing -
Taiga Missing -
Windswept Forest Missing -
Windswept Gravelly Hills Missing -
Windswept Hills Missing -
Windswept Savanna Missing -
Wooded Badlands Missing
Water 47.8% of map 8/11 found
-
Cold Ocean Missing -
Deep Cold Ocean 1.7% -
Deep Frozen Ocean 19.1% -
Deep Lukewarm Ocean Missing -
Deep Ocean 36.2% -
Frozen Ocean 0.2% -
Frozen River <0.1% -
Lukewarm Ocean Missing -
Ocean 14.9% -
River 5.5% -
Warm Ocean 22.3%
-
Deep Ocean 36.2% -
Warm Ocean 22.3% -
Deep Frozen Ocean 19.1% -
Ocean 14.9% -
River 5.5% -
Deep Cold Ocean 1.7% -
Frozen Ocean 0.2% -
Frozen River <0.1% -
Cold Ocean Missing -
Deep Lukewarm Ocean Missing -
Lukewarm Ocean Missing
Caves of the cave volume 0/4 found
-
Deep Dark Missing -
Dripstone Caves Missing -
Lush Caves Missing -
Sulfur Caves Missing
-
Deep Dark Missing -
Dripstone Caves Missing -
Lush Caves Missing -
Sulfur Caves Missing
Shares are of the cave volume, from the underground scan. See Caves for the full breakdown.
Structure coverage
Counted inside the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so structures not confirmed here can still generate out there.
Surface 1/8 confirmed
- Abandoned camps Missing
- Desert pyramids Included
- Igloos Missing
- Jungle pyramids Missing
- Pillager outposts Not checked
- Swamp huts Missing
- Trail ruins Missing
- Woodland mansions Missing
- Desert pyramids Included
- Abandoned camps Missing
- Igloos Missing
- Jungle pyramids Missing
- Pillager outposts Not checked
- Swamp huts Missing
- Trail ruins Missing
- Woodland mansions Missing
Underground 3/6 confirmed
- Amethyst geodes Possible*
- Ancient cities Missing
- Dungeons / monster rooms Included
- Mineshafts Included
- Strongholds Included
- Trial chambers Missing
- Dungeons / monster rooms Included
- Mineshafts Included
- Strongholds Included
- Amethyst geodes Possible*
- Ancient cities Missing
- Trial chambers Missing
Ocean 4/4 confirmed
- Buried treasure Included
- Ocean monuments Included
- Ocean ruins Included
- Shipwrecks Included
- Buried treasure Included
- Ocean monuments Included
- Ocean ruins Included
- Shipwrecks Included
Portal structures 1/1 confirmed
- Ruined portals Included
- Ruined portals Included
Settlements 1/1 confirmed
- Villages Included
- Villages Included
* Why these are not confirmed
- Amethyst geodes Possible: not found in the scanned area; this world can still generate one.
Loot tables
Which of the game's loot tables can turn up on this map, read from the world's own files. Included means the scan found the table itself; missing means neither it nor the structure carrying it was found in the built map.
Counted inside the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so tables not seen here can still turn up out there.
Chest loot 12/22 confirmed
- Abandoned mineshaft Included
- Ancient city Missing
- Buried treasure chest Included
- Desert pyramid Included
- End City treasure Possible*
- Igloo chest Missing
- Jungle temple arrow dispenser Missing
- Jungle temple chest Missing
- Nether fortress bridge Possible*
- Pillager outpost Missing
- Ruined portal Included
- Shipwreck map Included
- Shipwreck supply Included
- Shipwreck treasure Included
- Simple dungeon Included
- Spawn bonus chest Missing
- Stronghold corridor Included
- Stronghold crossing Missing
- Stronghold library Included
- Underwater ruin (big) Included
- Underwater ruin (small) Included
- Woodland mansion Missing
- Abandoned mineshaft Included
- Buried treasure chest Included
- Desert pyramid Included
- Ruined portal Included
- Shipwreck map Included
- Shipwreck supply Included
- Shipwreck treasure Included
- Simple dungeon Included
- Stronghold corridor Included
- Stronghold library Included
- Underwater ruin (big) Included
- Underwater ruin (small) Included
- Ancient city Missing
- End City treasure Possible*
- Igloo chest Missing
- Jungle temple arrow dispenser Missing
- Jungle temple chest Missing
- Nether fortress bridge Possible*
- Pillager outpost Missing
- Spawn bonus chest Missing
- Stronghold crossing Missing
- Woodland mansion Missing
Village chest loot 3/16 confirmed
- Village armorer Included
- Village butcher Missing
- Village cartographer Included
- Village desert house Missing
- Village fisher Missing
- Village fletcher Missing
- Village mason Missing
- Village plains house Included
- Village savanna house Missing
- Village shepherd Missing
- Village snowy house Missing
- Village taiga house Missing
- Village tannery Missing
- Village temple Missing
- Village toolsmith Missing
- Village weaponsmith Missing
- Village armorer Included
- Village cartographer Included
- Village plains house Included
- Village butcher Missing
- Village desert house Missing
- Village fisher Missing
- Village fletcher Missing
- Village mason Missing
- Village savanna house Missing
- Village shepherd Missing
- Village snowy house Missing
- Village taiga house Missing
- Village tannery Missing
- Village temple Missing
- Village toolsmith Missing
- Village weaponsmith Missing
Structure loot 0/2 confirmed
- Abandoned camp loot Missing
- Trial chamber loot Missing
- Abandoned camp loot Missing
- Trial chamber loot Missing
Archaeology 0/1 confirmed
- Archaeology loot Missing
- Archaeology loot Missing
* Why these are not confirmed
- End City treasure Possible: outside the scanned Overworld; the vanilla Nether or End generates it.
- Nether fortress bridge Possible: outside the scanned Overworld; the vanilla Nether or End generates it.
WorldPainter source files for Tormterra
Tormterra is published twice: the finished world you drop into your saves folder, and the project source files it was built from. Depending on the world that means the WorldPainter project, with the terrain, the biomes and the structures still on separate layers, or the black and white height and colour maps behind it, or both.
- Switch the structure layers off and export a clean terrain-only version.
- Re-export at a different Minecraft version instead of waiting for an updated build.
- Reshape the terrain, move a biome or fix something yourself, on the original layers.
- Use the terrain as the base for your own map, on your own server or project.
Opening them needs WorldPainter, which is free. See the FAQ for the terrain-only case in full.
These files are for you, not for passing on
The project source files are licensed to you personally, and they are the one part of a world that is not under Creative Commons. Everything above is yours to do. What is not:
- Share, pass on or publish the project source files
- Sell the source files, or sell a world exported from them
- Redistribute a world exported from them, modified or not
What’s included in Tormterra?
See what this Minecraft world contains. Results combine MCA Selector findings, chunk data, level.dat, and manually placed structure pins.
Beta edition: some results are still being verified.
- Seed
- Unknown
- World type
- Unknown
DETAILED INVENTORY Explore the world contents
Search and filter the registries found in this world.
Open the inventory Close the inventory
Explore the world contents
Search and filter the registries found in this world.
Biomes
Biome types found in the existing Overworld.
Structures
Surface and underground structure types evidenced by existing starts or reviewed markers.
Loot types
Loot families evidenced by existing loot-table references.
Animals
Animal types observed in the existing world.
Blocks
Reference inventory only. Missing crafted or dimension-specific IDs are not automatically survival failures.
Cave biomes
Vanilla cave biomes found in the existing Overworld. Custom cave types have no biome ID in a save, so this scan cannot detect them.
Key compatibility details
The most relevant survival features, grouped by category.
No features match these filters.
This report inventories existing save data without loading, generating, or changing chunks. Vanilla terrain may still generate beyond the existing map boundary.
Inspect the world data
The world settings Minecraft stores in level.dat, as captured when this world was scanned. Read only, and player data is never published.
No fields match that search.
Questions about Tormterra
- What is Tormterra?
-
Tormterra is a hand-made survival world of 4,096 × 4,096 blocks, made with WorldPainter, World Machine, Gaea, Axiom and WorldEdit, built for Minecraft Java 1.16.5. You download the world folder and play it like any other save, in singleplayer or on your own server.
- How big is Tormterra?
-
4,096 × 4,096 blocks, so about 17 million blocks of surface. Walking from one edge to the other takes roughly 16 minutes at normal walking speed. The terrain runs from Y -64 to Y 320.
Outside that area the world keeps generating normal vanilla Minecraft chunks, so you never hit a wall, you just leave the built part behind.
- Which Minecraft version does Tormterra need?
-
Tormterra is built for Minecraft Java 1.16.5. Newer releases normally open it fine. Opening it in an older release is not supported: blocks and structures added after that version cannot load, and the world can be damaged by the attempt.
Bedrock players need a converted copy. See the Bedrock notes in the FAQ.
- Which biomes are in Tormterra?
-
17 in total. The land is mostly Plains (33.2%), Snowy Plains (31.4%), Forest (16.0%) and Giant Tree Taiga Hills (6.7%), counted as shares of the land rather than of the whole map.
Water covers 47.8% of the map, and land 52.2%.
The full breakdown is further up this page, with every biome and its share.
- Which structures are in Tormterra?
-
10 of the 20 structure types the scan checks are confirmed present: surface (1/8), underground (3/6), ocean (4/4), portal structures (1/1) and settlements (1/1).
Not confirmed: Abandoned camps (missing), Igloos (missing), Jungle pyramids (missing), Pillager outposts (not checked), Swamp huts (missing) and Trail ruins (missing). "Missing" means the scan looked and it is not in the built map; "loot only" means its chests are here but the structure is not; "possible" means only indirect evidence was found.
The structure list above names every one of them.
- Is Tormterra ready to play in survival?
-
Yes. A scan of the world file confirms loot tables, structures and ores, so the survival loop runs from the first night: chests hold the game's real loot tables, mobs spawn as they do anywhere else, and you can mine, farm and build without adding anything. It plays in vanilla Minecraft, with no mods, no datapacks and no creative mode.
The scan did not see animals in this export. That means it did not find any, not that none can be found or bred here.
The world contents report at the bottom of this page holds the item-by-item detail.
- Where do I download Tormterra?
-
From the download link on Patreon, also on the button at the top of this page.
Also available: the source files on Patreon and the PlanetMinecraft project page, which carries the release notes and the known issues for this particular build.
- Can I look at Tormterra before downloading it?
-
Yes. Open it in the 3D explorer and fly the real terrain in your browser, with the biomes, the caves and the marked structures. Nothing to install.
How do I install Tormterra on Java Edition?
- Unpack the archive you downloaded from Patreon.
- Open your saves folder. On Windows press
Win+Rand enter%appdata%\.minecraft\saves. On macOS it is~/Library/Application Support/minecraft/saves, on Linux~/.minecraft/saves. - Move the unpacked folder in. It must be the folder that contains
level.dat, not a folder wrapping it. - Restart Minecraft on 1.16.5 or newer and pick the world in singleplayer.
Can I play it on Bedrock, or on a server?
Bedrock needs a converted .mcworld copy, and converted worlds carry their own
quirks around spawn, chests and villagers.
For a server, drop the world folder in as the server's world and start it.
What may I do with it?
The worlds are released under CC BY-NC 4.0. The Rights panel on this page lists what that allows and how to credit it.