Xeropid
Overview
The 1.18, 6k, Mountain Valley Minecraft Survival World · Download, Java & Bedrock
This is Xeropid, a huge 36km² realistic diverse multibiome Minecraft Landscape for survival and creative adventures. Adventure, survive or create, at the most beautiful places in Minecraft and explore all the unique places around the world. Build a house on a Volcano, or within huge mountains or survive along the rivers and the woods. Find custom caves, mineshafts, coral reefs, advanced biomes, supporter villages, and more.
News & updates
Size
Footprint
6,144 × 6,144
blocks, 37.7 km² at one block per metre
Edge to edge
- Happy ghast 28 min
- On foot 24 min
- Minecart 13 min
- Horse 11 min
- Elytra 3 min
Walking, a minecart on powered rails, an average horse and rocket-boosted elytra.
Sizes in the library 75% smaller than this
Most worlds are 4K (88 of them). The largest is Eulyxian at 12K.
Biome composition
Shares are measured across the built map, and "not found" means not in the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so those biomes can still be found out there.
Land 63.1% of map 18/43 found
-
Badlands 0.3% -
Bamboo Jungle Missing -
Beach 6.8% -
Birch Forest 1.7% -
Cherry Grove Missing -
Dappled Forest Missing -
Dark Forest 1.2% -
Desert 1.4% -
Eroded Badlands Missing -
Flower Forest Missing -
Forest 2.0% -
Frozen Peaks Missing -
Giant Tree Taiga Hills 1.9% -
Grove Missing -
Ice Spikes Missing -
Jagged Peaks Missing -
Jungle 1.3% -
Mangrove Swamp Missing -
Meadow Missing -
Mushroom Fields 0.5% -
Old Growth Birch Forest Missing -
Old Growth Pine Taiga 2.3% -
Old Growth Spruce Taiga Missing -
Pale Garden Missing -
Plains 29.6% -
Savanna 1.9% -
Savanna Plateau Missing -
Snowy Beach Missing -
Snowy Mountains 2.5% -
Snowy Plains 0.5% -
Snowy Slopes Missing -
Snowy Taiga Missing -
Sparse Jungle Missing -
Stony Peaks Missing -
Stony Shore Missing -
Sunflower Plains Missing -
Swamp 2.0% -
Taiga 0.3% -
Windswept Forest Missing -
Windswept Gravelly Hills Missing -
Windswept Hills 43.5% -
Windswept Savanna Missing -
Wooded Badlands <0.1%
-
Windswept Hills 43.5% -
Plains 29.6% -
Beach 6.8% -
Snowy Mountains 2.5% -
Old Growth Pine Taiga 2.3% -
Swamp 2.0% -
Forest 2.0% -
Giant Tree Taiga Hills 1.9% -
Savanna 1.9% -
Birch Forest 1.7% -
Desert 1.4% -
Jungle 1.3% -
Dark Forest 1.2% -
Snowy Plains 0.5% -
Mushroom Fields 0.5% -
Badlands 0.3% -
Taiga 0.3% -
Wooded Badlands <0.1% -
Bamboo Jungle Missing -
Cherry Grove Missing -
Dappled Forest Missing -
Eroded Badlands Missing -
Flower Forest Missing -
Frozen Peaks Missing -
Grove Missing -
Ice Spikes Missing -
Jagged Peaks Missing -
Mangrove Swamp Missing -
Meadow Missing -
Old Growth Birch Forest Missing -
Old Growth Spruce Taiga Missing -
Pale Garden Missing -
Savanna Plateau Missing -
Snowy Beach Missing -
Snowy Slopes Missing -
Snowy Taiga Missing -
Sparse Jungle Missing -
Stony Peaks Missing -
Stony Shore Missing -
Sunflower Plains Missing -
Windswept Forest Missing -
Windswept Gravelly Hills Missing -
Windswept Savanna Missing
Water 36.9% of map 6/12 found
-
Cold Ocean Missing -
Deep Cold Ocean Missing -
Deep Frozen Ocean Missing -
Deep Lukewarm Ocean Missing -
Deep Ocean 41.1% -
Deep Warm Ocean 1.6% -
Frozen Ocean Missing -
Frozen River 0.2% -
Lukewarm Ocean Missing -
Ocean 26.6% -
River 18.7% -
Warm Ocean 11.8%
-
Deep Ocean 41.1% -
Ocean 26.6% -
River 18.7% -
Warm Ocean 11.8% -
Deep Warm Ocean 1.6% -
Frozen River 0.2% -
Cold Ocean Missing -
Deep Cold Ocean Missing -
Deep Frozen Ocean Missing -
Deep Lukewarm Ocean Missing -
Frozen Ocean Missing -
Lukewarm Ocean Missing
Caves of the cave volume 1/4 found
-
Deep Dark Missing -
Dripstone Caves Missing -
Lush Caves Included -
Sulfur Caves Missing
-
Lush Caves Included -
Deep Dark Missing -
Dripstone Caves Missing -
Sulfur Caves Missing
Shares are of the cave volume, from the underground scan. See Caves for the full breakdown.
Structure coverage
Counted inside the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so structures not confirmed here can still generate out there.
Surface 1/8 confirmed
- Abandoned camps Missing
- Desert pyramids Missing
- Igloos Missing
- Jungle pyramids Included
- Pillager outposts Not checked
- Swamp huts Missing
- Trail ruins Missing
- Woodland mansions Missing
- Jungle pyramids Included
- Abandoned camps Missing
- Desert pyramids Missing
- Igloos Missing
- Pillager outposts Not checked
- Swamp huts Missing
- Trail ruins Missing
- Woodland mansions Missing
Underground 4/6 confirmed
- Amethyst geodes Included
- Ancient cities Missing
- Dungeons / monster rooms Included
- Mineshafts Included
- Strongholds Included
- Trial chambers Missing
- Amethyst geodes Included
- Dungeons / monster rooms Included
- Mineshafts Included
- Strongholds Included
- Ancient cities Missing
- Trial chambers Missing
Ocean 1/4 confirmed
- Buried treasure Missing
- Ocean monuments Not checked
- Ocean ruins Missing
- Shipwrecks Included
- Shipwrecks Included
- Buried treasure Missing
- Ocean monuments Not checked
- Ocean ruins Missing
Portal structures 0/1 confirmed
- Ruined portals Missing
- Ruined portals Missing
Settlements 1/1 confirmed
- Villages Included
- Villages Included
Loot tables
Which of the game's loot tables can turn up on this map, read from the world's own files. Included means the scan found the table itself; missing means neither it nor the structure carrying it was found in the built map.
Counted inside the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so tables not seen here can still turn up out there.
Chest loot 13/22 confirmed
- Abandoned mineshaft Included
- Ancient city Missing
- Buried treasure chest Missing
- Desert pyramid Missing
- End City treasure Possible*
- Igloo chest Missing
- Jungle temple arrow dispenser Included
- Jungle temple chest Included
- Nether fortress bridge Possible*
- Pillager outpost Missing
- Ruined portal Included
- Shipwreck map Included
- Shipwreck supply Included
- Shipwreck treasure Included
- Simple dungeon Included
- Spawn bonus chest Missing
- Stronghold corridor Included
- Stronghold crossing Included
- Stronghold library Included
- Underwater ruin (big) Included
- Underwater ruin (small) Included
- Woodland mansion Missing
- Abandoned mineshaft Included
- Jungle temple arrow dispenser Included
- Jungle temple chest Included
- Ruined portal Included
- Shipwreck map Included
- Shipwreck supply Included
- Shipwreck treasure Included
- Simple dungeon Included
- Stronghold corridor Included
- Stronghold crossing Included
- Stronghold library Included
- Underwater ruin (big) Included
- Underwater ruin (small) Included
- Ancient city Missing
- Buried treasure chest Missing
- Desert pyramid Missing
- End City treasure Possible*
- Igloo chest Missing
- Nether fortress bridge Possible*
- Pillager outpost Missing
- Spawn bonus chest Missing
- Woodland mansion Missing
Village chest loot 14/16 confirmed
- Village armorer Included
- Village butcher Included
- Village cartographer Included
- Village desert house Included
- Village fisher Included
- Village fletcher Included
- Village mason Included
- Village plains house Included
- Village savanna house Included
- Village shepherd Missing
- Village snowy house Missing
- Village taiga house Included
- Village tannery Included
- Village temple Included
- Village toolsmith Included
- Village weaponsmith Included
- Village armorer Included
- Village butcher Included
- Village cartographer Included
- Village desert house Included
- Village fisher Included
- Village fletcher Included
- Village mason Included
- Village plains house Included
- Village savanna house Included
- Village taiga house Included
- Village tannery Included
- Village temple Included
- Village toolsmith Included
- Village weaponsmith Included
- Village shepherd Missing
- Village snowy house Missing
Structure loot 0/2 confirmed
- Abandoned camp loot Missing
- Trial chamber loot Missing
- Abandoned camp loot Missing
- Trial chamber loot Missing
Archaeology 0/1 confirmed
- Archaeology loot Missing
- Archaeology loot Missing
* Why these are not confirmed
- End City treasure Possible: outside the scanned Overworld; the vanilla Nether or End generates it.
- Nether fortress bridge Possible: outside the scanned Overworld; the vanilla Nether or End generates it.
What is new in Xeropid
- made slanted mountains more complex
- added new dark oak trees
- added new arctic trees
- added new arctic small trees
- arctic ice removed biome splitter
- removed slim oak and birch forest
- split action into taiga, spruce, and frosted area
- added lava pond to all biomes
Show all 23 changes
- added Springpong to all biomes
- added Sugarpond to all biomes
- added lilypads to swamp
- added Sugarcane to swamp
- added mushrooms to swamp
- added more complex cave layers
- added coal ore veins to the complex cave layers
- added iron ore veins to the complex cave layers
- added lush plants to the complex cave layers
- added deep slate layers to the complex caves
- increased abandoned villages density
- Added animal pans/stalls to Plains Village
- added survival structures to abandoned villages
- increased rarity of river stones
- re-added powder snow layers to mountain snow, bring your boots! (you voted on this)
WorldPainter source files for Xeropid
Xeropid is published twice: the finished world you drop into your saves folder, and the project source files it was built from. Depending on the world that means the WorldPainter project, with the terrain, the biomes and the structures still on separate layers, or the black and white height and colour maps behind it, or both.
- Switch the structure layers off and export a clean terrain-only version.
- Re-export at a different Minecraft version instead of waiting for an updated build.
- Reshape the terrain, move a biome or fix something yourself, on the original layers.
- Use the terrain as the base for your own map, on your own server or project.
Opening them needs WorldPainter, which is free. See the FAQ for the terrain-only case in full.
These files are for you, not for passing on
The project source files are licensed to you personally, and they are the one part of a world that is not under Creative Commons. Everything above is yours to do. What is not:
- Share, pass on or publish the project source files
- Sell the source files, or sell a world exported from them
- Redistribute a world exported from them, modified or not
What’s included in Xeropid?
See what this Minecraft world contains. Results combine MCA Selector findings, chunk data, level.dat, and manually placed structure pins.
Beta edition: some results are still being verified.
- Seed
- Unknown
- World type
- Unknown
DETAILED INVENTORY Explore the world contents
Search and filter the registries found in this world.
Open the inventory Close the inventory
Explore the world contents
Search and filter the registries found in this world.
Biomes
Biome types found in the existing Overworld.
Structures
Surface and underground structure types evidenced by existing starts or reviewed markers.
Loot types
Loot families evidenced by existing loot-table references.
Animals
Animal types observed in the existing world.
Blocks
Reference inventory only. Missing crafted or dimension-specific IDs are not automatically survival failures.
Cave biomes
Vanilla cave biomes found in the existing Overworld. Custom cave types have no biome ID in a save, so this scan cannot detect them.
Key compatibility details
The most relevant survival features, grouped by category.
No features match these filters.
This report inventories existing save data without loading, generating, or changing chunks. Vanilla terrain may still generate beyond the existing map boundary.
Inspect the world data
The world settings Minecraft stores in level.dat, as captured when this world was scanned. Read only, and player data is never published.
No fields match that search.
Questions about Xeropid
- What is Xeropid?
-
Xeropid is a hand-made survival world of 6,144 × 6,144 blocks, made with WorldPainter, World Machine, Gaea, Axiom and WorldEdit, built for Minecraft Java 1.18.1. You download the world folder and play it like any other save, in singleplayer or on your own server.
- How big is Xeropid?
-
6,144 × 6,144 blocks, so about 38 million blocks of surface. Walking from one edge to the other takes roughly 24 minutes at normal walking speed. The terrain runs from Y -64 to Y 320.
Outside that area the world keeps generating normal vanilla Minecraft chunks, so you never hit a wall, you just leave the built part behind.
- Which Minecraft version does Xeropid need?
-
Xeropid is built for Minecraft Java 1.18.1. Newer releases normally open it fine. Opening it in an older release is not supported: blocks and structures added after that version cannot load, and the world can be damaged by the attempt.
Bedrock players need a converted copy. See the Bedrock notes in the FAQ.
- Which biomes are in Xeropid?
-
24 in total. The land is mostly Windswept Hills (43.5%), Plains (29.6%), Beach (6.8%) and Snowy Mountains (2.5%), counted as shares of the land rather than of the whole map.
Water covers 36.9% of the map, and land 63.1%.
The full breakdown is further up this page, with every biome and its share.
- Which structures are in Xeropid?
-
7 of the 20 structure types the scan checks are confirmed present: surface (1/8), underground (4/6), ocean (1/4), portal structures (0/1) and settlements (1/1).
Not confirmed: Abandoned camps (missing), Desert pyramids (missing), Igloos (missing), Pillager outposts (not checked), Swamp huts (missing) and Trail ruins (missing). "Missing" means the scan looked and it is not in the built map; "loot only" means its chests are here but the structure is not; "possible" means only indirect evidence was found.
The structure list above names every one of them.
- Is Xeropid ready to play in survival?
-
Yes. A scan of the world file confirms loot tables, structures, animals and ores, so the survival loop runs from the first night: chests hold the game's real loot tables, mobs spawn as they do anywhere else, and you can mine, farm and build without adding anything. It plays in vanilla Minecraft, with no mods, no datapacks and no creative mode.
The world contents report at the bottom of this page holds the item-by-item detail.
- Where do I download Xeropid?
-
From the download link on Patreon, also on the button at the top of this page.
Also available: the source files on Patreon and the PlanetMinecraft project page, which carries the release notes and the known issues for this particular build.
- What is new in Xeropid?
-
Every world is built on the one before it, and Xeropid brought 23 logged changes into the line: new terrain, new assets and fixes to the generators that made it.
From its list:
- made slanted mountains more complex
- added new dark oak trees
- added new arctic trees
The full list is on this page. These are the world's own additions, not patches released after it, so an older download is not missing them.
- Can I look at Xeropid before downloading it?
-
Yes. Open it in the 3D explorer and fly the real terrain in your browser, with the biomes, the caves and the marked structures. Nothing to install.
How do I install Xeropid on Java Edition?
- Unpack the archive you downloaded from Patreon.
- Open your saves folder. On Windows press
Win+Rand enter%appdata%\.minecraft\saves. On macOS it is~/Library/Application Support/minecraft/saves, on Linux~/.minecraft/saves. - Move the unpacked folder in. It must be the folder that contains
level.dat, not a folder wrapping it. - Restart Minecraft on 1.18.1 or newer and pick the world in singleplayer.
Can I play it on Bedrock, or on a server?
Bedrock needs a converted .mcworld copy, and converted worlds carry their own
quirks around spawn, chests and villagers.
For a server, drop the world folder in as the server's world and start it.
What may I do with it?
The worlds are released under CC BY-NC 4.0. The Rights panel on this page lists what that allows and how to credit it.