Bekorim
Overview
| Highlands and Volcanos | 6k, -64 to +320 · 1.18, Download, Minecraft, Java & Bedrock
This is Bekorim, a big 36km² realistic diverse multibiome Minecraft Landscape for survival, creative, coop and server adventures made by McMeddon. Adventure, survive or create, at the most beautiful places in Minecraft and explore all the unique places around the world. Build a house on Volcanos, or within huge mountains or survive along the rivers and the woods. Find custom caves, mineshafts, coral reefs, advanced biomes, supporter villages, and more.
News & updates
Size
Footprint
6,144 × 6,144
blocks, 37.7 km² at one block per metre
Edge to edge
- Happy ghast 28 min
- On foot 24 min
- Minecart 13 min
- Horse 11 min
- Elytra 3 min
Walking, a minecart on powered rails, an average horse and rocket-boosted elytra.
Sizes in the library 75% smaller than this
Most worlds are 4K (88 of them). The largest is Eulyxian at 12K.
Biome composition
Shares are measured across the built map, and "not found" means not in the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so those biomes can still be found out there.
Land 62.8% of map 13/41 found
-
Badlands 2.6% -
Bamboo Jungle Missing -
Beach 8.2% -
Birch Forest 1.2% -
Cherry Grove Missing -
Dappled Forest Missing -
Dark Forest Missing -
Desert 3.3% -
Eroded Badlands Missing -
Flower Forest Missing -
Forest 2.1% -
Frozen Peaks Missing -
Grove Missing -
Ice Spikes Missing -
Jagged Peaks Missing -
Jungle 0.5% -
Mangrove Swamp Missing -
Meadow Missing -
Mushroom Fields 0.6% -
Old Growth Birch Forest Missing -
Old Growth Pine Taiga 12.2% -
Old Growth Spruce Taiga Missing -
Pale Garden Missing -
Plains 49.5% -
Savanna Missing -
Savanna Plateau Missing -
Snowy Beach Missing -
Snowy Plains 5.3% -
Snowy Slopes Missing -
Snowy Taiga Missing -
Sparse Jungle Missing -
Stony Peaks 13.7% -
Stony Shore Missing -
Sunflower Plains Missing -
Swamp 0.4% -
Taiga 0.4% -
Windswept Forest Missing -
Windswept Gravelly Hills Missing -
Windswept Hills Missing -
Windswept Savanna Missing -
Wooded Badlands Missing
-
Plains 49.5% -
Stony Peaks 13.7% -
Old Growth Pine Taiga 12.2% -
Beach 8.2% -
Snowy Plains 5.3% -
Desert 3.3% -
Badlands 2.6% -
Forest 2.1% -
Birch Forest 1.2% -
Mushroom Fields 0.6% -
Jungle 0.5% -
Swamp 0.4% -
Taiga 0.4% -
Bamboo Jungle Missing -
Cherry Grove Missing -
Dappled Forest Missing -
Dark Forest Missing -
Eroded Badlands Missing -
Flower Forest Missing -
Frozen Peaks Missing -
Grove Missing -
Ice Spikes Missing -
Jagged Peaks Missing -
Mangrove Swamp Missing -
Meadow Missing -
Old Growth Birch Forest Missing -
Old Growth Spruce Taiga Missing -
Pale Garden Missing -
Savanna Missing -
Savanna Plateau Missing -
Snowy Beach Missing -
Snowy Slopes Missing -
Snowy Taiga Missing -
Sparse Jungle Missing -
Stony Shore Missing -
Sunflower Plains Missing -
Windswept Forest Missing -
Windswept Gravelly Hills Missing -
Windswept Hills Missing -
Windswept Savanna Missing -
Wooded Badlands Missing
Water 37.1% of map 7/12 found
-
Cold Ocean Missing -
Deep Cold Ocean Missing -
Deep Frozen Ocean Missing -
Deep Lukewarm Ocean Missing -
Deep Ocean 64.0% -
Deep Warm Ocean 1.0% -
Frozen Ocean 0.8% -
Frozen River 0.1% -
Lukewarm Ocean Missing -
Ocean 12.2% -
River 7.2% -
Warm Ocean 14.6%
-
Deep Ocean 64.0% -
Warm Ocean 14.6% -
Ocean 12.2% -
River 7.2% -
Deep Warm Ocean 1.0% -
Frozen Ocean 0.8% -
Frozen River 0.1% -
Cold Ocean Missing -
Deep Cold Ocean Missing -
Deep Frozen Ocean Missing -
Deep Lukewarm Ocean Missing -
Lukewarm Ocean Missing
Caves of the cave volume 2/4 found
-
Deep Dark Missing -
Dripstone Caves Included -
Lush Caves Included -
Sulfur Caves Missing
-
Dripstone Caves Included -
Lush Caves Included -
Deep Dark Missing -
Sulfur Caves Missing
Shares are of the cave volume, from the underground scan. See Caves for the full breakdown.
Structure coverage
Counted inside the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so structures not confirmed here can still generate out there.
Surface 2/8 confirmed
- Abandoned camps Missing
- Desert pyramids Included
- Igloos Included
- Jungle pyramids Missing
- Pillager outposts Not checked
- Swamp huts Missing
- Trail ruins Missing
- Woodland mansions Missing
- Desert pyramids Included
- Igloos Included
- Abandoned camps Missing
- Jungle pyramids Missing
- Pillager outposts Not checked
- Swamp huts Missing
- Trail ruins Missing
- Woodland mansions Missing
Underground 4/6 confirmed
- Amethyst geodes Included
- Ancient cities Missing
- Dungeons / monster rooms Included
- Mineshafts Included
- Strongholds Included
- Trial chambers Missing
- Amethyst geodes Included
- Dungeons / monster rooms Included
- Mineshafts Included
- Strongholds Included
- Ancient cities Missing
- Trial chambers Missing
Ocean 1/4 confirmed
- Buried treasure Missing
- Ocean monuments Not checked
- Ocean ruins Missing
- Shipwrecks Included
- Shipwrecks Included
- Buried treasure Missing
- Ocean monuments Not checked
- Ocean ruins Missing
Portal structures 0/1 confirmed
- Ruined portals Missing
- Ruined portals Missing
Settlements 1/1 confirmed
- Villages Included
- Villages Included
Loot tables
Which of the game's loot tables can turn up on this map, read from the world's own files. Included means the scan found the table itself; missing means neither it nor the structure carrying it was found in the built map.
Counted inside the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so tables not seen here can still turn up out there.
Chest loot 12/22 confirmed
- Abandoned mineshaft Included
- Ancient city Missing
- Buried treasure chest Missing
- Desert pyramid Included
- End City treasure Possible*
- Igloo chest Missing
- Jungle temple arrow dispenser Included
- Jungle temple chest Included
- Nether fortress bridge Possible*
- Pillager outpost Missing
- Ruined portal Included
- Shipwreck map Included
- Shipwreck supply Included
- Shipwreck treasure Included
- Simple dungeon Included
- Spawn bonus chest Missing
- Stronghold corridor Included
- Stronghold crossing Included
- Stronghold library Included
- Underwater ruin (big) Missing
- Underwater ruin (small) Missing
- Woodland mansion Missing
- Abandoned mineshaft Included
- Desert pyramid Included
- Jungle temple arrow dispenser Included
- Jungle temple chest Included
- Ruined portal Included
- Shipwreck map Included
- Shipwreck supply Included
- Shipwreck treasure Included
- Simple dungeon Included
- Stronghold corridor Included
- Stronghold crossing Included
- Stronghold library Included
- Ancient city Missing
- Buried treasure chest Missing
- End City treasure Possible*
- Igloo chest Missing
- Nether fortress bridge Possible*
- Pillager outpost Missing
- Spawn bonus chest Missing
- Underwater ruin (big) Missing
- Underwater ruin (small) Missing
- Woodland mansion Missing
Village chest loot 13/16 confirmed
- Village armorer Included
- Village butcher Missing
- Village cartographer Included
- Village desert house Included
- Village fisher Included
- Village fletcher Included
- Village mason Included
- Village plains house Included
- Village savanna house Included
- Village shepherd Missing
- Village snowy house Missing
- Village taiga house Included
- Village tannery Included
- Village temple Included
- Village toolsmith Included
- Village weaponsmith Included
- Village armorer Included
- Village cartographer Included
- Village desert house Included
- Village fisher Included
- Village fletcher Included
- Village mason Included
- Village plains house Included
- Village savanna house Included
- Village taiga house Included
- Village tannery Included
- Village temple Included
- Village toolsmith Included
- Village weaponsmith Included
- Village butcher Missing
- Village shepherd Missing
- Village snowy house Missing
Structure loot 0/2 confirmed
- Abandoned camp loot Missing
- Trial chamber loot Missing
- Abandoned camp loot Missing
- Trial chamber loot Missing
Archaeology 0/1 confirmed
- Archaeology loot Missing
- Archaeology loot Missing
* Why these are not confirmed
- End City treasure Possible: outside the scanned Overworld; the vanilla Nether or End generates it.
- Nether fortress bridge Possible: outside the scanned Overworld; the vanilla Nether or End generates it.
What is new in Bekorim
- Added new massive multi volcano
- mountain optimization
- river adjustments (wip)
- Added riverboats
- Reworked oasis plants & structure (wip)
- Replaced windswept peaks with jagged peaks to reduce errors
- updated taiga/spruce trees
WorldPainter source files for Bekorim
Bekorim is published twice: the finished world you drop into your saves folder, and the project source files it was built from. Depending on the world that means the WorldPainter project, with the terrain, the biomes and the structures still on separate layers, or the black and white height and colour maps behind it, or both.
- Switch the structure layers off and export a clean terrain-only version.
- Re-export at a different Minecraft version instead of waiting for an updated build.
- Reshape the terrain, move a biome or fix something yourself, on the original layers.
- Use the terrain as the base for your own map, on your own server or project.
Opening them needs WorldPainter, which is free. See the FAQ for the terrain-only case in full.
These files are for you, not for passing on
The project source files are licensed to you personally, and they are the one part of a world that is not under Creative Commons. Everything above is yours to do. What is not:
- Share, pass on or publish the project source files
- Sell the source files, or sell a world exported from them
- Redistribute a world exported from them, modified or not
What’s included in Bekorim?
See what this Minecraft world contains. Results combine MCA Selector findings, chunk data, level.dat, and manually placed structure pins.
Beta edition: some results are still being verified.
- Seed
- Unknown
- World type
- Unknown
DETAILED INVENTORY Explore the world contents
Search and filter the registries found in this world.
Open the inventory Close the inventory
Explore the world contents
Search and filter the registries found in this world.
Biomes
Biome types found in the existing Overworld.
Structures
Surface and underground structure types evidenced by existing starts or reviewed markers.
Loot types
Loot families evidenced by existing loot-table references.
Animals
Animal types observed in the existing world.
Blocks
Reference inventory only. Missing crafted or dimension-specific IDs are not automatically survival failures.
Cave biomes
Vanilla cave biomes found in the existing Overworld. Custom cave types have no biome ID in a save, so this scan cannot detect them.
Key compatibility details
The most relevant survival features, grouped by category.
No features match these filters.
This report inventories existing save data without loading, generating, or changing chunks. Vanilla terrain may still generate beyond the existing map boundary.
Inspect the world data
The world settings Minecraft stores in level.dat, as captured when this world was scanned. Read only, and player data is never published.
No fields match that search.
Questions about Bekorim
- What is Bekorim?
-
Bekorim is a hand-made survival world of 6,144 × 6,144 blocks, made with WorldPainter, World Machine, Gaea, Axiom and WorldEdit, built for Minecraft Java 1.18.1. You download the world folder and play it like any other save, in singleplayer or on your own server.
- How big is Bekorim?
-
6,144 × 6,144 blocks, so about 38 million blocks of surface. Walking from one edge to the other takes roughly 24 minutes at normal walking speed. The terrain runs from Y -64 to Y 320.
Outside that area the world keeps generating normal vanilla Minecraft chunks, so you never hit a wall, you just leave the built part behind.
- Which Minecraft version does Bekorim need?
-
Bekorim is made for Minecraft Java 1.18.1 and opens in 1.18 and later. Between the two, anything added after the release you load it in is removed or replaced (new biomes load as plains), so 1.18.1 or newer shows the world as built. Releases older than 1.18 cannot open it.
Bedrock players need a converted copy. See the Bedrock notes in the FAQ.
- Which biomes are in Bekorim?
-
21 in total. The land is mostly Plains (49.5%), Stony Peaks (13.7%), Old Growth Pine Taiga (12.2%) and Beach (8.2%), counted as shares of the land rather than of the whole map.
Water covers 37.1% of the map, and land 62.8%.
The full breakdown is further up this page, with every biome and its share.
- Which structures are in Bekorim?
-
8 of the 20 structure types the scan checks are confirmed present: surface (2/8), underground (4/6), ocean (1/4), portal structures (0/1) and settlements (1/1).
Not confirmed: Abandoned camps (missing), Jungle pyramids (missing), Pillager outposts (not checked), Swamp huts (missing), Trail ruins (missing) and Woodland mansions (missing). "Missing" means the scan looked and it is not in the built map; "loot only" means its chests are here but the structure is not; "possible" means only indirect evidence was found.
The structure list above names every one of them.
- Is Bekorim ready to play in survival?
-
Yes. A scan of the world file confirms loot tables, structures, animals and ores, so the survival loop runs from the first night: chests hold the game's real loot tables, mobs spawn as they do anywhere else, and you can mine, farm and build without adding anything. It plays in vanilla Minecraft, with no mods, no datapacks and no creative mode.
The world contents report at the bottom of this page holds the item-by-item detail.
- Where do I download Bekorim?
-
From the download link on Patreon, also on the button at the top of this page.
Also available: the source files on Patreon and the PlanetMinecraft project page, which carries the release notes and the known issues for this particular build.
- What is new in Bekorim?
-
Every world is built on the one before it, and Bekorim brought 7 logged changes into the line: new terrain, new assets and fixes to the generators that made it.
From its list:
- Added new massive multi volcano
- mountain optimization
- river adjustments (wip)
The full list is on this page. These are the world's own additions, not patches released after it, so an older download is not missing them.
- Can I look at Bekorim before downloading it?
-
Yes. Open it in the 3D explorer and fly the real terrain in your browser, with the biomes, the caves and the marked structures. Nothing to install.
How do I install Bekorim on Java Edition?
- Unpack the archive you downloaded from Patreon.
- Open your saves folder. On Windows press
Win+Rand enter%appdata%\.minecraft\saves. On macOS it is~/Library/Application Support/minecraft/saves, on Linux~/.minecraft/saves. - Move the unpacked folder in. It must be the folder that contains
level.dat, not a folder wrapping it. - Restart Minecraft on 1.18.1 or newer and pick the world in singleplayer.
Can I play it on Bedrock, or on a server?
Bedrock needs a converted .mcworld copy, and converted worlds carry their own
quirks around spawn, chests and villagers.
For a server, drop the world folder in as the server's world and start it.
What may I do with it?
The worlds are released under CC BY-NC 4.0. The Rights panel on this page lists what that allows and how to credit it.