Kekaterra
Overview
8k - Waterfalls, Alpines & Highlands · 1.20, survival friendly, Download, Java, Minecraft World, Factions World
Welcome to Kekaterra, a stunning 64km² Minecraft adventure map created by McMeddon. This Map offers a dynamic and intriguing landscape for you to enjoy in survival, creative, coop, or on servers. Whether you want to loot ships or balloons, fight your way through dungeons, build your dream house on cliffs or mountains, or explore custom caves, mineshafts, coral reefs, and enhanced biomes, this world has something for everyone.
News & updates
Size
Footprint
8,192 × 8,192
blocks, 67.1 km² at one block per metre
Edge to edge
- Happy ghast 38 min
- On foot 32 min
- Minecart 17 min
- Horse 14 min
- Elytra 4 min
Walking, a minecart on powered rails, an average horse and rocket-boosted elytra.
Sizes in the library 87% smaller than this
Most worlds are 4K (88 of them). The largest is Eulyxian at 12K.
Biome composition
Shares are measured across the built map, and "not found" means not in the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so those biomes can still be found out there.
Land 78.9% of map 25/42 found
-
Badlands 1.6% -
Bamboo Jungle Missing -
Beach 9.7% -
Birch Forest 0.7% -
Cherry Grove Missing -
Dappled Forest Missing -
Dark Forest 1.9% -
Desert 1.5% -
Eroded Badlands Missing -
Flower Forest 2.2% -
Forest 3.3% -
Frozen Peaks 5.9% -
Giant Tree Taiga Hills 5.9% -
Grove Missing -
Ice Spikes Missing -
Jagged Peaks 14.3% -
Jungle 0.6% -
Mangrove Swamp 0.3% -
Meadow 1.3% -
Mushroom Fields 0.5% -
Old Growth Birch Forest 0.7% -
Old Growth Pine Taiga 2.6% -
Old Growth Spruce Taiga Missing -
Pale Garden Missing -
Plains 28.7% -
Savanna 2.4% -
Savanna Plateau Missing -
Snowy Beach Missing -
Snowy Plains 0.7% -
Snowy Slopes 2.8% -
Snowy Taiga 1.7% -
Sparse Jungle 0.4% -
Stony Peaks 7.5% -
Stony Shore Missing -
Sunflower Plains Missing -
Swamp 1.4% -
Taiga 1.5% -
Windswept Forest Missing -
Windswept Gravelly Hills Missing -
Windswept Hills Missing -
Windswept Savanna Missing -
Wooded Badlands Missing
-
Plains 28.7% -
Jagged Peaks 14.3% -
Beach 9.7% -
Stony Peaks 7.5% -
Giant Tree Taiga Hills 5.9% -
Frozen Peaks 5.9% -
Forest 3.3% -
Snowy Slopes 2.8% -
Old Growth Pine Taiga 2.6% -
Savanna 2.4% -
Flower Forest 2.2% -
Dark Forest 1.9% -
Snowy Taiga 1.7% -
Badlands 1.6% -
Desert 1.5% -
Taiga 1.5% -
Swamp 1.4% -
Meadow 1.3% -
Old Growth Birch Forest 0.7% -
Birch Forest 0.7% -
Snowy Plains 0.7% -
Jungle 0.6% -
Mushroom Fields 0.5% -
Sparse Jungle 0.4% -
Mangrove Swamp 0.3% -
Bamboo Jungle Missing -
Cherry Grove Missing -
Dappled Forest Missing -
Eroded Badlands Missing -
Grove Missing -
Ice Spikes Missing -
Old Growth Spruce Taiga Missing -
Pale Garden Missing -
Savanna Plateau Missing -
Snowy Beach Missing -
Stony Shore Missing -
Sunflower Plains Missing -
Windswept Forest Missing -
Windswept Gravelly Hills Missing -
Windswept Hills Missing -
Windswept Savanna Missing -
Wooded Badlands Missing
Water 20.7% of map 6/11 found
-
Cold Ocean Missing -
Deep Cold Ocean Missing -
Deep Frozen Ocean Missing -
Deep Lukewarm Ocean Missing -
Deep Ocean 43.6% -
Frozen Ocean 2.7% -
Frozen River 1.0% -
Lukewarm Ocean Missing -
Ocean 26.9% -
River 17.2% -
Warm Ocean 8.5%
-
Deep Ocean 43.6% -
Ocean 26.9% -
River 17.2% -
Warm Ocean 8.5% -
Frozen Ocean 2.7% -
Frozen River 1.0% -
Cold Ocean Missing -
Deep Cold Ocean Missing -
Deep Frozen Ocean Missing -
Deep Lukewarm Ocean Missing -
Lukewarm Ocean Missing
Caves of the cave volume 3/4 found
-
Deep Dark Included -
Dripstone Caves Included -
Lush Caves Included -
Sulfur Caves Missing
-
Deep Dark Included -
Dripstone Caves Included -
Lush Caves Included -
Sulfur Caves Missing
Shares are of the cave volume, from the underground scan. See Caves for the full breakdown.
Structure coverage
Counted inside the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so structures not confirmed here can still generate out there.
Surface 2/8 confirmed
- Abandoned camps Missing
- Desert pyramids Missing
- Igloos Missing
- Jungle pyramids Included
- Pillager outposts Not checked
- Swamp huts Missing
- Trail ruins Missing
- Woodland mansions Included
- Jungle pyramids Included
- Woodland mansions Included
- Abandoned camps Missing
- Desert pyramids Missing
- Igloos Missing
- Pillager outposts Not checked
- Swamp huts Missing
- Trail ruins Missing
Underground 5/6 confirmed
- Amethyst geodes Included
- Ancient cities Included
- Dungeons / monster rooms Included
- Mineshafts Included
- Strongholds Included
- Trial chambers Missing
- Amethyst geodes Included
- Ancient cities Included
- Dungeons / monster rooms Included
- Mineshafts Included
- Strongholds Included
- Trial chambers Missing
Ocean 1/4 confirmed
- Buried treasure Missing
- Ocean monuments Not checked
- Ocean ruins Missing
- Shipwrecks Included
- Shipwrecks Included
- Buried treasure Missing
- Ocean monuments Not checked
- Ocean ruins Missing
Portal structures 1/1 confirmed
- Ruined portals Included
- Ruined portals Included
Settlements 1/1 confirmed
- Villages Included
- Villages Included
Loot tables
Which of the game's loot tables can turn up on this map, read from the world's own files. Included means the scan found the table itself; missing means neither it nor the structure carrying it was found in the built map.
Counted inside the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so tables not seen here can still turn up out there.
Chest loot 14/22 confirmed
- Abandoned mineshaft Included
- Ancient city Included
- Buried treasure chest Missing
- Desert pyramid Missing
- End City treasure Possible*
- Igloo chest Missing
- Jungle temple arrow dispenser Included
- Jungle temple chest Included
- Nether fortress bridge Possible*
- Pillager outpost Missing
- Ruined portal Included
- Shipwreck map Included
- Shipwreck supply Included
- Shipwreck treasure Included
- Simple dungeon Included
- Spawn bonus chest Included
- Stronghold corridor Included
- Stronghold crossing Included
- Stronghold library Included
- Underwater ruin (big) Missing
- Underwater ruin (small) Missing
- Woodland mansion Included
- Abandoned mineshaft Included
- Ancient city Included
- Jungle temple arrow dispenser Included
- Jungle temple chest Included
- Ruined portal Included
- Shipwreck map Included
- Shipwreck supply Included
- Shipwreck treasure Included
- Simple dungeon Included
- Spawn bonus chest Included
- Stronghold corridor Included
- Stronghold crossing Included
- Stronghold library Included
- Woodland mansion Included
- Buried treasure chest Missing
- Desert pyramid Missing
- End City treasure Possible*
- Igloo chest Missing
- Nether fortress bridge Possible*
- Pillager outpost Missing
- Underwater ruin (big) Missing
- Underwater ruin (small) Missing
Village chest loot 15/16 confirmed
- Village armorer Included
- Village butcher Included
- Village cartographer Included
- Village desert house Included
- Village fisher Included
- Village fletcher Included
- Village mason Included
- Village plains house Included
- Village savanna house Included
- Village shepherd Missing
- Village snowy house Included
- Village taiga house Included
- Village tannery Included
- Village temple Included
- Village toolsmith Included
- Village weaponsmith Included
- Village armorer Included
- Village butcher Included
- Village cartographer Included
- Village desert house Included
- Village fisher Included
- Village fletcher Included
- Village mason Included
- Village plains house Included
- Village savanna house Included
- Village snowy house Included
- Village taiga house Included
- Village tannery Included
- Village temple Included
- Village toolsmith Included
- Village weaponsmith Included
- Village shepherd Missing
Structure loot 0/2 confirmed
- Abandoned camp loot Missing
- Trial chamber loot Missing
- Abandoned camp loot Missing
- Trial chamber loot Missing
Archaeology 0/1 confirmed
- Archaeology loot Missing
- Archaeology loot Missing
* Why these are not confirmed
- End City treasure Possible: outside the scanned Overworld; the vanilla Nether or End generates it.
- Nether fortress bridge Possible: outside the scanned Overworld; the vanilla Nether or End generates it.
What is new in Kekaterra
- added new mountain-type fold-mountains
- coastline rework for more dynamic coastlines
- created a procedural base land generation with adaptive world edge mask
- Volcanos size increased, reworked volcanos as a selective mask
- reduced mushroom biomes, switched mushroom biomes to selective mask
- higher/steeper waterfalls, reduced waterfall steps for highlands: 15 to 9
- fixed cave islands, where they were masked by the core terrain accidentally
- fixed a core map-edge issue where if the map gets to low, a rift would form
WorldPainter source files for Kekaterra
Kekaterra is published twice: the finished world you drop into your saves folder, and the project source files it was built from. Depending on the world that means the WorldPainter project, with the terrain, the biomes and the structures still on separate layers, or the black and white height and colour maps behind it, or both.
- Switch the structure layers off and export a clean terrain-only version.
- Re-export at a different Minecraft version instead of waiting for an updated build.
- Reshape the terrain, move a biome or fix something yourself, on the original layers.
- Use the terrain as the base for your own map, on your own server or project.
Opening them needs WorldPainter, which is free. See the FAQ for the terrain-only case in full.
These files are for you, not for passing on
The project source files are licensed to you personally, and they are the one part of a world that is not under Creative Commons. Everything above is yours to do. What is not:
- Share, pass on or publish the project source files
- Sell the source files, or sell a world exported from them
- Redistribute a world exported from them, modified or not
What’s included in Kekaterra?
See what this Minecraft world contains. Results combine MCA Selector findings, chunk data, level.dat, and manually placed structure pins.
Beta edition: some results are still being verified.
- Seed
- Unknown
- World type
- Unknown
DETAILED INVENTORY Explore the world contents
Search and filter the registries found in this world.
Open the inventory Close the inventory
Explore the world contents
Search and filter the registries found in this world.
Biomes
Biome types found in the existing Overworld.
Structures
Surface and underground structure types evidenced by existing starts or reviewed markers.
Loot types
Loot families evidenced by existing loot-table references.
Animals
Animal types observed in the existing world.
Blocks
Reference inventory only. Missing crafted or dimension-specific IDs are not automatically survival failures.
Cave biomes
Vanilla cave biomes found in the existing Overworld. Custom cave types have no biome ID in a save, so this scan cannot detect them.
Key compatibility details
The most relevant survival features, grouped by category.
No features match these filters.
This report inventories existing save data without loading, generating, or changing chunks. Vanilla terrain may still generate beyond the existing map boundary.
Inspect the world data
The world settings Minecraft stores in level.dat, as captured when this world was scanned. Read only, and player data is never published.
No fields match that search.
Questions about Kekaterra
- What is Kekaterra?
-
Kekaterra is a hand-made survival world of 8,192 × 8,192 blocks, made with WorldPainter, World Machine, Gaea, Axiom and WorldEdit, built for Minecraft Java 1.19. You download the world folder and play it like any other save, in singleplayer or on your own server.
- How big is Kekaterra?
-
8,192 × 8,192 blocks, so about 67 million blocks of surface. Walking from one edge to the other takes roughly 32 minutes at normal walking speed. The terrain runs from Y -64 to Y 320.
Outside that area the world keeps generating normal vanilla Minecraft chunks, so you never hit a wall, you just leave the built part behind.
- Which Minecraft version does Kekaterra need?
-
Kekaterra is built for Minecraft Java 1.19. Newer releases normally open it fine. Opening it in an older release is not supported: blocks and structures added after that version cannot load, and the world can be damaged by the attempt.
Bedrock players need a converted copy. See the Bedrock notes in the FAQ.
- Which biomes are in Kekaterra?
-
33 in total. The land is mostly Plains (28.7%), Jagged Peaks (14.3%), Beach (9.7%) and Stony Peaks (7.5%), counted as shares of the land rather than of the whole map.
Water covers 20.7% of the map, and land 78.9%.
The full breakdown is further up this page, with every biome and its share.
- Which structures are in Kekaterra?
-
10 of the 20 structure types the scan checks are confirmed present: surface (2/8), underground (5/6), ocean (1/4), portal structures (1/1) and settlements (1/1).
Not confirmed: Abandoned camps (missing), Desert pyramids (missing), Igloos (missing), Pillager outposts (not checked), Swamp huts (missing) and Trail ruins (missing). "Missing" means the scan looked and it is not in the built map; "loot only" means its chests are here but the structure is not; "possible" means only indirect evidence was found.
The structure list above names every one of them.
- Is Kekaterra ready to play in survival?
-
Yes. A scan of the world file confirms loot tables, structures, animals and ores, so the survival loop runs from the first night: chests hold the game's real loot tables, mobs spawn as they do anywhere else, and you can mine, farm and build without adding anything. It plays in vanilla Minecraft, with no mods, no datapacks and no creative mode.
The world contents report at the bottom of this page holds the item-by-item detail.
- Where do I download Kekaterra?
-
From the download link on Patreon, also on the button at the top of this page.
Also available: the source files on Patreon and the PlanetMinecraft project page, which carries the release notes and the known issues for this particular build.
- What is new in Kekaterra?
-
Every world is built on the one before it, and Kekaterra brought 8 logged changes into the line: new terrain, new assets and fixes to the generators that made it.
From its list:
- added new mountain-type fold-mountains
- coastline rework for more dynamic coastlines
The full list is on this page. These are the world's own additions, not patches released after it, so an older download is not missing them.
- Can I look at Kekaterra before downloading it?
-
Yes. Open it in the 3D explorer and fly the real terrain in your browser, with the biomes, the caves and the marked structures. Nothing to install.
How do I install Kekaterra on Java Edition?
- Unpack the archive you downloaded from Patreon.
- Open your saves folder. On Windows press
Win+Rand enter%appdata%\.minecraft\saves. On macOS it is~/Library/Application Support/minecraft/saves, on Linux~/.minecraft/saves. - Move the unpacked folder in. It must be the folder that contains
level.dat, not a folder wrapping it. - Restart Minecraft on 1.19 or newer and pick the world in singleplayer.
Can I play it on Bedrock, or on a server?
Bedrock needs a converted .mcworld copy, and converted worlds carry their own
quirks around spawn, chests and villagers.
For a server, drop the world folder in as the server's world and start it.
What may I do with it?
The worlds are released under CC BY-NC 4.0. The Rights panel on this page lists what that allows and how to credit it.