Cebotonis
Overview
1k, The White Mountain Island Beginner Island · 1.20.2, survival friendly, Download, Java, Minecraft World
Cebotonis, an great 1km² custom Minecraft map created by McMeddon. A small island with a striking white striped mountain as the center piece. Big cliffs, rivers, villages every biomes an explorer needs. The perfect island to begin your adventure or use it as your home island. Embark on thrilling adventures by plundering forests and balloons, battling through deserts, or constructing your dream home on cliffs or mountains. Discover custom thriving diverse island to explore. Enjoy your adventure!
News & updates
Size
Footprint
1,024 × 1,024
blocks, 1.0 km² at one block per metre
Edge to edge
- Happy ghast 5 min
- On foot 4 min
- Minecart 2 min
- Horse 2 min
- Elytra 30 s
Walking, a minecart on powered rails, an average horse and rocket-boosted elytra.
Sizes in the library 0% smaller than this
Most worlds are 4K (88 of them). The largest is Eulyxian at 12K.
Biome composition
Shares are measured across the built map, and "not found" means not in the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so those biomes can still be found out there.
Land 76.1% of map 17/34 found
-
Badlands Missing -
Bamboo Jungle Missing -
Beach 24.2% -
Birch Forest 0.9% -
Cherry Grove 3.2% -
Dappled Forest Missing -
Dark Forest 2.2% -
Desert Missing -
Eroded Badlands Missing -
Flower Forest <0.1% -
Forest 1.8% -
Frozen Peaks 0.4% -
Ice Spikes Missing -
Jagged Peaks 16.6% -
Jungle 1.8% -
Mangrove Swamp <0.1% -
Meadow 3.5% -
Mushroom Fields Missing -
Old Growth Pine Taiga 1.9% -
Old Growth Spruce Taiga Missing -
Pale Garden Missing -
Plains 39.3% -
Savanna Missing -
Savanna Plateau Missing -
Snowy Slopes 0.1% -
Sparse Jungle 0.9% -
Stony Peaks Missing -
Sunflower Plains Missing -
Swamp 0.4% -
Taiga 2.6% -
Windswept Gravelly Hills Missing -
Windswept Hills Missing -
Windswept Savanna Missing -
Wooded Badlands Missing
-
Plains 39.3% -
Beach 24.2% -
Jagged Peaks 16.6% -
Meadow 3.5% -
Cherry Grove 3.2% -
Taiga 2.6% -
Dark Forest 2.2% -
Old Growth Pine Taiga 1.9% -
Forest 1.8% -
Jungle 1.8% -
Birch Forest 0.9% -
Sparse Jungle 0.9% -
Frozen Peaks 0.4% -
Swamp 0.4% -
Snowy Slopes 0.1% -
Flower Forest <0.1% -
Mangrove Swamp <0.1% -
Badlands Missing -
Bamboo Jungle Missing -
Dappled Forest Missing -
Desert Missing -
Eroded Badlands Missing -
Ice Spikes Missing -
Mushroom Fields Missing -
Old Growth Spruce Taiga Missing -
Pale Garden Missing -
Savanna Missing -
Savanna Plateau Missing -
Stony Peaks Missing -
Sunflower Plains Missing -
Windswept Gravelly Hills Missing -
Windswept Hills Missing -
Windswept Savanna Missing -
Wooded Badlands Missing
Water 23.9% of map 6/8 found
-
Cold Ocean 21.8% -
Deep Cold Ocean Missing -
Deep Lukewarm Ocean Missing -
Deep Ocean 17.1% -
Lukewarm Ocean 16.6% -
Ocean 8.7% -
River 15.6% -
Warm Ocean 20.2%
-
Cold Ocean 21.8% -
Warm Ocean 20.2% -
Deep Ocean 17.1% -
Lukewarm Ocean 16.6% -
River 15.6% -
Ocean 8.7% -
Deep Cold Ocean Missing -
Deep Lukewarm Ocean Missing
Caves of the cave volume 3/4 found
-
Deep Dark 0.6% -
Dripstone Caves 1.7% -
Lush Caves 6.6% -
Sulfur Caves Missing
-
Lush Caves 6.6% -
Dripstone Caves 1.7% -
Deep Dark 0.6% -
Sulfur Caves Missing
Shares are of the cave volume, from the underground scan. See Caves for the full breakdown.
Caves
What this world's caves are made of, by volume, measured from the save in 4 block cells.
Measured under the built map, and "not found" means not under it. Past its edge the world keeps generating normal vanilla Minecraft chunks, so vanilla cave biomes missing here can still be found out there.
-
Deep Dark 0.6% -
Dripstone Caves 1.7% - Ice Caves Missing
-
Lush Caves 6.6% - Magma Caves 1.2%
- Normal Caves 89.9%
-
Sulfur Caves Missing
- Normal Caves 89.9%
-
Lush Caves 6.6% -
Dripstone Caves 1.7% - Magma Caves 1.2%
-
Deep Dark 0.6% - Ice Caves Missing
-
Sulfur Caves Missing
Inferred. These have no biome of their own in Minecraft, so they are named from the blocks around the cave rather than read from the save.
Structure coverage
Counted inside the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so structures not confirmed here can still generate out there.
Surface 4/8 confirmed
- Abandoned camps Not checked
- Desert pyramids Missing
- Igloos Included
- Jungle pyramids Included
- Pillager outposts Included
- Swamp huts Missing
- Trail ruins Included
- Woodland mansions Missing
- Igloos Included
- Jungle pyramids Included
- Pillager outposts Included
- Trail ruins Included
- Abandoned camps Not checked
- Desert pyramids Missing
- Swamp huts Missing
- Woodland mansions Missing
Underground 5/6 confirmed
- Amethyst geodes Included
- Ancient cities Included
- Dungeons / monster rooms Included
- Mineshafts Included
- Strongholds Included
- Trial chambers Missing
- Amethyst geodes Included
- Ancient cities Included
- Dungeons / monster rooms Included
- Mineshafts Included
- Strongholds Included
- Trial chambers Missing
Ocean 3/4 confirmed
- Buried treasure Included
- Ocean monuments Missing
- Ocean ruins Included
- Shipwrecks Included
- Buried treasure Included
- Ocean ruins Included
- Shipwrecks Included
- Ocean monuments Missing
Portal structures 1/1 confirmed
- Ruined portals Included
- Ruined portals Included
Settlements 1/1 confirmed
- Villages Included
- Villages Included
Loot tables
Which of the game's loot tables can turn up on this map, read from the world's own files. Included means the scan found the table itself; missing means neither it nor the structure carrying it was found in the built map.
Counted inside the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so tables not seen here can still turn up out there.
Chest loot 14/22 confirmed
- Abandoned mineshaft Included
- Ancient city Included
- Buried treasure chest Included
- Desert pyramid Missing
- End City treasure Possible*
- Igloo chest Possible*
- Jungle temple arrow dispenser Missing
- Jungle temple chest Included
- Nether fortress bridge Possible*
- Pillager outpost Missing
- Ruined portal Possible*
- Shipwreck map Included
- Shipwreck supply Included
- Shipwreck treasure Included
- Simple dungeon Included
- Spawn bonus chest Included
- Stronghold corridor Included
- Stronghold crossing Included
- Stronghold library Included
- Underwater ruin (big) Included
- Underwater ruin (small) Included
- Woodland mansion Missing
- Abandoned mineshaft Included
- Ancient city Included
- Buried treasure chest Included
- Jungle temple chest Included
- Shipwreck map Included
- Shipwreck supply Included
- Shipwreck treasure Included
- Simple dungeon Included
- Spawn bonus chest Included
- Stronghold corridor Included
- Stronghold crossing Included
- Stronghold library Included
- Underwater ruin (big) Included
- Underwater ruin (small) Included
- Desert pyramid Missing
- End City treasure Possible*
- Igloo chest Possible*
- Jungle temple arrow dispenser Missing
- Nether fortress bridge Possible*
- Pillager outpost Missing
- Ruined portal Possible*
- Woodland mansion Missing
Village chest loot 7/16 confirmed
- Village armorer Possible*
- Village butcher Missing
- Village cartographer Possible*
- Village desert house Missing
- Village fisher Missing
- Village fletcher Included
- Village mason Missing
- Village plains house Included
- Village savanna house Missing
- Village shepherd Possible*
- Village snowy house Included
- Village taiga house Included
- Village tannery Possible*
- Village temple Included
- Village toolsmith Included
- Village weaponsmith Included
- Village fletcher Included
- Village plains house Included
- Village snowy house Included
- Village taiga house Included
- Village temple Included
- Village toolsmith Included
- Village weaponsmith Included
- Village armorer Possible*
- Village butcher Missing
- Village cartographer Possible*
- Village desert house Missing
- Village fisher Missing
- Village mason Missing
- Village savanna house Missing
- Village shepherd Possible*
- Village tannery Possible*
Structure loot 0/2 confirmed
- Abandoned camp loot Missing
- Trial chamber loot Missing
- Abandoned camp loot Missing
- Trial chamber loot Missing
Archaeology 1/1 confirmed
- Archaeology loot Included
- Archaeology loot Included
* Why these are not confirmed
- End City treasure Possible: outside the scanned Overworld; the vanilla Nether or End generates it.
- Igloo chest Possible: not placed yet; a saved structure here generates it on first load.
- Nether fortress bridge Possible: outside the scanned Overworld; the vanilla Nether or End generates it.
- Ruined portal Possible: not placed yet; a saved structure here generates it on first load.
- Village armorer Possible: not placed yet; a saved structure here generates it on first load.
- Village cartographer Possible: not placed yet; a saved structure here generates it on first load.
- Village shepherd Possible: not placed yet; a saved structure here generates it on first load.
- Village tannery Possible: not placed yet; a saved structure here generates it on first load.
What is new in Cebotonis
- further coastal adjustments
- coastline adjustments
- testing mountain fitting on small worlds
WorldPainter source files for Cebotonis
Cebotonis is published twice: the finished world you drop into your saves folder, and the project source files it was built from. Depending on the world that means the WorldPainter project, with the terrain, the biomes and the structures still on separate layers, or the black and white height and colour maps behind it, or both.
- Switch the structure layers off and export a clean terrain-only version.
- Re-export at a different Minecraft version instead of waiting for an updated build.
- Reshape the terrain, move a biome or fix something yourself, on the original layers.
- Use the terrain as the base for your own map, on your own server or project.
Opening them needs WorldPainter, which is free. See the FAQ for the terrain-only case in full.
These files are for you, not for passing on
The project source files are licensed to you personally, and they are the one part of a world that is not under Creative Commons. Everything above is yours to do. What is not:
- Share, pass on or publish the project source files
- Sell the source files, or sell a world exported from them
- Redistribute a world exported from them, modified or not
What’s included in Cebotonis?
See what this Minecraft world contains. Results combine MCA Selector findings, chunk data, level.dat, and manually placed structure pins.
Beta edition: some results are still being verified.
- Seed
- Unknown
- World type
- Unknown
DETAILED INVENTORY Explore the world contents
Search and filter the registries found in this world.
Open the inventory Close the inventory
Explore the world contents
Search and filter the registries found in this world.
Biomes
Biome types found in the existing Overworld.
Structures
Surface and underground structure types evidenced by existing starts or reviewed markers.
Loot types
Loot families evidenced by existing loot-table references.
Animals
Animal types observed in the existing world.
Blocks
Reference inventory only. Missing crafted or dimension-specific IDs are not automatically survival failures.
Cave biomes
Vanilla cave biomes found in the existing Overworld. Custom cave types have no biome ID in a save, so this scan cannot detect them.
Key compatibility details
The most relevant survival features, grouped by category.
No features match these filters.
This report inventories existing save data without loading, generating, or changing chunks. Vanilla terrain may still generate beyond the existing map boundary.
Inspect the world data
The world settings Minecraft stores in level.dat, as captured when this world was scanned. Read only, and player data is never published.
No fields match that search.
Questions about Cebotonis
- What is Cebotonis?
-
Cebotonis is a hand-made survival world of 1,024 × 1,024 blocks, made with WorldPainter, World Machine, Gaea, Axiom and WorldEdit, built for Minecraft Java 1.21.5. You download the world folder and play it like any other save, in singleplayer or on your own server.
- How big is Cebotonis?
-
1,024 × 1,024 blocks, so about 1 million blocks of surface. Walking from one edge to the other takes roughly 4 minutes at normal walking speed. The terrain runs from Y -64 to Y 320.
Outside that area the world keeps generating normal vanilla Minecraft chunks, so you never hit a wall, you just leave the built part behind.
- Which Minecraft version does Cebotonis need?
-
Cebotonis is made for Minecraft Java 1.21.5 and opens in 1.20 and later. Between the two, anything added after the release you load it in is removed or replaced (new biomes load as plains), so 1.21.5 or newer shows the world as built. Releases older than 1.20 cannot open it.
Bedrock players need a converted copy. See the Bedrock notes in the FAQ.
- Which biomes are in Cebotonis?
-
25 in total. The land is mostly Plains (39.3%), Beach (24.2%), Jagged Peaks (16.6%) and Meadow (3.5%), counted as shares of the land rather than of the whole map.
Water covers 23.9% of the map, and land 76.1%.
By volume this world's caves are Normal Caves (89.9%), Lush Caves (6.6%) and Dripstone Caves (1.7%). The cave breakdown has the rest.
The full breakdown is further up this page, with every biome and its share.
- Which structures are in Cebotonis?
-
14 of the 20 structure types the scan checks are confirmed present: surface (4/8), underground (5/6), ocean (3/4), portal structures (1/1) and settlements (1/1).
Not confirmed: Abandoned camps (not checked), Desert pyramids (missing), Swamp huts (missing), Woodland mansions (missing), Trial chambers (missing) and Ocean monuments (missing). "Missing" means the scan looked and it is not in the built map; "loot only" means its chests are here but the structure is not; "possible" means only indirect evidence was found.
The structure list above names every one of them.
- Is Cebotonis ready to play in survival?
-
Yes. A scan of the world file confirms loot tables, structures, animals and ores, so the survival loop runs from the first night: chests hold the game's real loot tables, mobs spawn as they do anywhere else, and you can mine, farm and build without adding anything. It plays in vanilla Minecraft, with no mods, no datapacks and no creative mode.
The world contents report at the bottom of this page holds the item-by-item detail.
- Where do I download Cebotonis?
-
From the download link on Google Drive, also on the button at the top of this page.
Also available: the source files on Patreon and the PlanetMinecraft project page, which carries the release notes and the known issues for this particular build.
- What is new in Cebotonis?
-
Every world is built on the one before it, and Cebotonis brought 3 logged changes into the line: new terrain, new assets and fixes to the generators that made it.
From its list:
- further coastal adjustments
- coastline adjustments
- testing mountain fitting on small worlds
The full list is on this page. These are the world's own additions, not patches released after it, so an older download is not missing them.
- Can I look at Cebotonis before downloading it?
-
Yes. Open it in the 3D explorer and fly the real terrain in your browser, with the biomes, the caves and the marked structures. Nothing to install.
How do I install Cebotonis on Java Edition?
- Unpack the archive you downloaded from Google Drive.
- Open your saves folder. On Windows press
Win+Rand enter%appdata%\.minecraft\saves. On macOS it is~/Library/Application Support/minecraft/saves, on Linux~/.minecraft/saves. - Move the unpacked folder in. It must be the folder that contains
level.dat, not a folder wrapping it. - Restart Minecraft on 1.21.5 or newer and pick the world in singleplayer.
Can I play it on Bedrock, or on a server?
Bedrock needs a converted .mcworld copy, and converted worlds carry their own
quirks around spawn, chests and villagers.
For a server, drop the world folder in as the server's world and start it.
What may I do with it?
The worlds are released under CC BY-NC 4.0. The Rights panel on this page lists what that allows and how to credit it.